Alex's Notes

A collection of notes organized in the Zettelkästen style to foster creative thinking.

  • Bane's Rule

    You don’t understand a distributed computing problem until you get it to fit on a single machine first.

  • Brewarrina Fish Traps

    Stone fish traps in use over the last 40,000 years located in the Barwon River that some believe are the earliest human construction in the world.

  • Struggle Switch

    A metaphor for how we respond to negative emotions such as anxiety, anger, sadness.

  • Panspermia Theory

    The idea that life originated on another planet and was transported to Earth.

  • Friend Catcher

    An activity or action one can do regularly that draws people to you because you are providing something of value.

  • Programmable Music Environment

    Converts code into generated music on-the-fly. There’s a sub-genre of electronic music that uses programming tools at live shows where the musician grows the program by writing and reinterpreting code as the audience watches and listens.

  • Note Blogging

    A blog of working notes that other can read and follow along with to learn about interesting ideas and things you are coming across.

  • Finite State Machine

    A model of computation where there is exactly one state at a time of a fixed number states.

  • Improving Tail Latency Improves Reliability, UX, and Sales

    Focusing on continuously improving p99.9 latency (long tail latency) not only improves overall latency, it necessitates more reliable systems, better user experience, and enables more enterprise sales who tend to want contractual obligations around p50 latency.

  • Living an Examined Life

    The practice of being mindful about consciousness so that one can be more present and not have their mental states dictated by things out of their control.

  • Agent-Based API

    A way of modeling an external API provider as a compute resource for executing an agent program.

  • Juice

    In game design and development, juice is a term for the details that make the game visually interesting and exciting to interact with.